New Updates are here! Lots of bug fixes. We now have a new Cash system. Instead of cash being awarded for distance traveled, we now have cash stack pickups in the world. These award the player $150 cash per stack x distance multiplier. This will add to the game play loop and give the player goals to unlock more bikes as some cash can only be reached with different bikes. Also updated and optimized some textures and materials. Hope you all enjoy! Please leave any feed back if you get a chance to try out Super-Rad
Garage now shows statistics for bikes including Horsepower, Weight, and Steering. Horsepower and Weight both effect the physics of each bike in fun and different ways. The demo level is now mostly complete. We have added a train jump along with the final "UFO Crash Landing Jump". There has also been the addition of the finish line where you "Clear" the level.
Other updates include optimizations such as Occlusion Culling, Static Batching and optimized materials and shaders. We have also fixed some bugs with steering, now allowing the player to steer slightly to line up jumps better. We have removed the bike lean as it has been far to buggy trying to work it out with the physics and overall idea for a "mostly linear" motorcycle game.
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Update for Demo V1.0.0
Lots of new updates! Lots of bug fixes! To start this list off we have...
-Fixed the motorcycle controller physics so steering in air and on ground works as you would expect. No more funny business with physics.
-Fixed some collisions that had caused issues.
-Added New Level Select Menu with Polaroids with the level names and screenshots on them.
-Added New Level (Roof Top Hop)
-Added Loading Screen with Controls Tips
-Added an input to (keyboard 'P') to change perspective from side to back view.
-Added a paint selection system! Now you can buy new paints for your bikes.
-Added Purchase confirmation windows for before buying bikes or paints.
Thank you so much for checking out Super-Rad! We have lots more to come!
Update for Demo V0.0.5
New Updates are here! Lots of bug fixes. We now have a new Cash system. Instead of cash being awarded for distance traveled, we now have cash stack pickups in the world. These award the player $150 cash per stack x distance multiplier. This will add to the game play loop and give the player goals to unlock more bikes as some cash can only be reached with different bikes. Also updated and optimized some textures and materials. Hope you all enjoy! Please leave any feed back if you get a chance to try out Super-Rad
Bike Roster:
Cr-100 (1970s classic street bike)
Cr-200 (1970s classic street bike)
XLR600s (1980s dirt bike)
CJX1000 (modern street bike)
Biagio Petina (vintage moped/scooter)
Update for Demo v 0.1.3 (12/9/2025)
Garage now shows statistics for bikes including Horsepower, Weight, and Steering. Horsepower and Weight both effect the physics of each bike in fun and different ways. The demo level is now mostly complete. We have added a train jump along with the final "UFO Crash Landing Jump". There has also been the addition of the finish line where you "Clear" the level.
Other updates include optimizations such as Occlusion Culling, Static Batching and optimized materials and shaders. We have also fixed some bugs with steering, now allowing the player to steer slightly to line up jumps better. We have removed the bike lean as it has been far to buggy trying to work it out with the physics and overall idea for a "mostly linear" motorcycle game.
Thanks for checking out Super-Rad!
Bitstorm Studio