
Super-Rad
A downloadable game
Traffic is your enemy, ramps are your friend! This physics-based motorcycle game puts you on a quest for cash and mayhem. Speed down city streets, nail incredible jumps, and try to survive the treacherous traffic. Go for maximum distance to earn huge cash multipliers, or crash headfirst into the chaos just for the fun of it!
From the Developer: Bitstorm Studio operates as a solo indie game studio. Super-Rad is currently in development. The demo available here is for testing purposes and may not reflect the end product. This project is our first project made in the Unity game engine. The scope of the project and the time of release my not be fully realized, though our hope is to release this project finish, for purchase on itch.io and Steam in Q1 2026. Don't forget to wishlist and follow!
We sincerely thank you for checking our Super-Rad. Though its certainly not required, any donation helps fund the future and aspirations of the studio. We hope you enjoy this demo and we look forward to hearing any feedback and criticism.
Controls:
W: Gas
Space bar: Brake
A,D: Steer Left and Right.
F: Toggle FPS counter (for development)
The Basics: In the garage you can view the roster of bikes. You can view your available cash and if you have enough you can purchase new bikes. After you find a bike you like, be sure to press SELECT, then Play in the top right corner. You will load into the City Street with your selected bike. Pressing "W" will give you bike gas and allow you to move forward through the map. While in air, WASD are used for leaning the bike forward, backward, left, and right. Once (if) you land, you can continue to use the gas and brake to time crossing traffic. After you wreck, or if you make it to the end of the street, you will be awarded a cash prize. Cash is used to unlock new bike in the Garage. If you have any questions about the game play, feel free to reach out in the comments here on itch.
| Status | In development |
| Author | Bitstorm Studio |
| Tags | 3D, Cartoon, motorcylce, Physics |
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Update for Demo V1.0.0
Lots of new updates! Lots of bug fixes! To start this list off we have...
-Fixed the motorcycle controller physics so steering in air and on ground works as you would expect. No more funny business with physics.
-Fixed some collisions that had caused issues.
-Added New Level Select Menu with Polaroids with the level names and screenshots on them.
-Added New Level (Roof Top Hop)
-Added Loading Screen with Controls Tips
-Added an input to (keyboard 'P') to change perspective from side to back view.
-Added a paint selection system! Now you can buy new paints for your bikes.
-Added Purchase confirmation windows for before buying bikes or paints.
Thank you so much for checking out Super-Rad! We have lots more to come!
Update for Demo V0.0.5
New Updates are here! Lots of bug fixes. We now have a new Cash system. Instead of cash being awarded for distance traveled, we now have cash stack pickups in the world. These award the player $150 cash per stack x distance multiplier. This will add to the game play loop and give the player goals to unlock more bikes as some cash can only be reached with different bikes. Also updated and optimized some textures and materials. Hope you all enjoy! Please leave any feed back if you get a chance to try out Super-Rad
Bike Roster:
Cr-100 (1970s classic street bike)
Cr-200 (1970s classic street bike)
XLR600s (1980s dirt bike)
CJX1000 (modern street bike)
Biagio Petina (vintage moped/scooter)
Update for Demo v 0.1.3 (12/9/2025)
Garage now shows statistics for bikes including Horsepower, Weight, and Steering. Horsepower and Weight both effect the physics of each bike in fun and different ways. The demo level is now mostly complete. We have added a train jump along with the final "UFO Crash Landing Jump". There has also been the addition of the finish line where you "Clear" the level.
Other updates include optimizations such as Occlusion Culling, Static Batching and optimized materials and shaders. We have also fixed some bugs with steering, now allowing the player to steer slightly to line up jumps better. We have removed the bike lean as it has been far to buggy trying to work it out with the physics and overall idea for a "mostly linear" motorcycle game.
Thanks for checking out Super-Rad!
Bitstorm Studio